![]() Results for other devices are as follows: ![]() I did not run Global Illumination on any test. All BIMx files were tested with standard settings shadows on, SSAO on, shadow filtering on, rendered using Headlight mode. On any of the current iMacs in the office, the 550Mb BIMx file should run sufficiently. I opened each of the BIMx files on various devices. Test 6 failed to save a BIMx after repeated (and lengthy) attempts. ![]() Test6 : 15 Million Polygons : AC File Size 383Mb : BIMx File Size NA Test5 : 10 Million Polygons : AC File Size 331Mb : BIMx File Size 558Mb Test 4 : 6 Million Polygons : AC File Size 311Mb : BIMx File Size 335Mb Test 3 : 3 Million Polygons : AC File Size 294Mb : BIMx File Size 173Mb Test 2 : 1 Million Polygons : AC File Size 290Mb : BIMx File Size 65Mb Test 1 : 418,000 Polygons : AC File Size 290Mb : BIMx File Size 34Mb All files were saved from a solo (PLN) project, so AC file sizes were significantly less than our average Teamwork file size. I then tested the limits by copying elements to incrementally increased polygon counts. The file I used to start from was one of our projects running efficiently at 420,000 total polygons with all layers on. I have saved out several files of varying size/polygon count and tested them on different devices. The allowable file size and number of polygons that will be operable in a BIMx file is heavily dependent on the device the file will be read from. ![]()
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